The Karantil ridge largely prevents humid west winds from reaching the eastern part of the continent. In the equatorial area with the sun always standing high, this leads to an extremely arid and hot climate, in which only robust grasses, bushes and very few trees can survive. The eastern part of the Plains is a bit more humid and green, but keeps its mostly treeless grassland character.
A number of human and a few dwarven settlements exist at the periphery which live from long-distance trade with rare goods, especially precious metals and gems. The central Plains are inhabitated by different goblin tribes which seldom make contact with outsiders.
|Regions of Eilana|
|Argol woods • Bitter plains • Downs of Urimel • Dwarven hillsides • Elven hillsides • Farmondel island • Geinaror ridge • Grimvil peninsula • Gusty hills • Isle of Emeril • Karantil mountain ridge • Land of the two streams • Land's end • Littoral of Orn • Lonely seas • Manar lowlands • Masnadil highs • Minat lowlands • Northern forests • Plains of Garmoskod • Swamps of Arthel • Tinran plains • Western forests • Woods of Allovium • Woods of Urtep|